
We will be mindful of the influence this system can have on competitive play.Overall, we will remove the pressure to min-max one ship, shifting it to evenly upgrading your collection with incremental buffs that do not create imbalance compared to other elements of ship loadout. For example, instead of resetting and revisiting the ship line to get 1 strong level 1 bonus for 1 ship (probably tier 10), players will get a few smaller bonuses they can distribute. We will tweak the economic settings of NTC to reduce the gap between the players. We will make sure that the entry level of NTC is lower, and that the overall system works more for width of the rewards instead of depth.

This will allow to keep the combat buffs under control and diversify the rewards instead of concentrating on ship upgrade.

As many of you suggested, we will consider such things as rare resources and cosmetics to be in the reward pools. We will do our best to make it diverse and incorporate other types of rewards for using NTC in further Seasons.But they will not feel mandatory to be competitive. Instead of having big leap in ship stats, we will concentrate on smaller improvements which will still be nice to have on your favorite ship. The combat buffs will become incremental and significantly smaller than announced originally.While the Center is still under development, we're already working on a couple of changes based on your discussions across different platforms: Thank you for letting us know about your concerns, expectations and thank you for caring for the game.


We would like to comment on the recently announced feature, which you undoubtedly know about - Naval Training Center (NTC).įirst of all, we hear you and appreciate your feedback.
